Dinosaur King
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Dinosaur King

Page in Progress. Still more details on many battles to identify.


This is a list of all DS Game Battles. It is divided by continent sub-area (both different maps and smaller, usually blocked-off regions of the same map are noted), listing the available random encounters followed by static Alpha Droids and Alpha Gang bosses in order of encounter (refer to the Walkthrough for more details) and describing special cases and postgame content as appropriate. Static Droids are noted as being placed to either be required or skippable; all bosses are required.

Listed for each opponent is their Experience (10x level if random encounter) and chell (money) payout, any possible item drops static encounters may give {random encounter drops by area will be added after enough data is gathered}, each of their dinosaurs (with Critical Move, Battle Type whether one or multiple varieties exist, level, and Moves), and commenting on their usual strategies (which may vary both during and between battles, especially among static encounters). Any turn an Alpha Droid fails to give a hint, it may be breaking its pattern to use a random move, or may still be following its pattern, only silently. While Supply Droids do give dialogue, this is in response to the previous turn (debut/win/lose/tie) and does not consistently hint at their next move. Static and random Alpha Droid strategies become increasingly varied with fewer hints and more random pattern breaks as the game progresses, so this is not a strict or comprehensive list of rules; regardless of area or static/random, Alpha Droids will usually repeat any winning sign, though they will react to ties differently by area or individual. All static and Supply Droids have every Dinosaur listed in each encounter, while non-Supply random Droids have only one; random Droids with each available option within a given area are assumed to have equal rates of encounter, with Supply Droids likely being less common (though anecdotal experience suggests certain encounters are more likely in certain regions of a map, most notably North Euro Plain).

Moves are listed as "(Rock, Scissors, Paper; Hidden (Sign))", as this is the Sign ordering the DinoShot menu (usually) automatically sorts related trios of DS Moves into. Alpha Droid dialogue typically uses the word "move" to refer to hand sign instead of Move Cards. Due to the combination of sparse dialogue hints and random pattern breaks, especially for late-game random encounters, it can sometimes be difficult to determine if an Alpha Droid's behavior is the result of having a complicated/variable pattern, or if it commonly forgoes its pattern; even in the same area, some Dinosaurs follow a consistent pattern far more than others. Any strategies marked with "{?}" have been witnessed during silent turns, but have not been confirmed as an intended pattern by dialogue hints and may instead merely represent random breaks that happen to appear to make sense.

Not all Moves are yet known for all opponents, it is an ongoing process. Where partially known, the Moves' MP cost, Element (if Super), and R/S/P sign is noted.
Not all postgame boss battles are fully documented, so speculative initial numbering may prove inaccurate.

D-Lab[]

Boss (tutorial)
Dr. Z (1) [30 Exp, 30 chell; very rare Workbook, very rare Small Dino Drink] [scripted win, you will never be attacked]
  • Tyrannosaurus P (? Type) LV1 (Tail, Ram, Throw)
    • This Tyrannosaurus notably has half the HP it should at this level (100 instead of 200), making the battle 2 turns regardless of your starter choice, as Carnotaurus' attacks are dampened by the bad Element match-up. Its Moves are assumed to be the weaker 1MP-cost Moves of each Sign that appear on other early foes, as it can't win and use them to confirm their names, nor its Battle Type by damage dealt.

Europe[]

Most Alpha Droids in Europe will attempt to beat a tie on the next turn. Random Droids here generally don't react to a player's move running out of MP, and will continue their pattern even if the player can't choose the move which loses to the Droid's choice.

North Euro Plain[]

This static battle is set before random encounters are possible. Reese gives hints in this battle.

Static (required)
Purple Alpha Droid [10 Exp, 30 chell]
  • Irritator R (Defense) LV1 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.


Before the bridge, Reese gives hints on all turns. In early areas, all random Alpha Droids of a given area share the same strategy.

Random
Purple Alpha Droids (Tail, Ram, Throw) [10 chell]


The North Mine must be cleared before progressing.

After the bridge, different-leveled encounters have hints given by either Reese (nearly all turns) or the Alpha Droid itself (most turns); Droids giving their own hints may rarely break their pattern starting in this area. Reese gives hints in most battles in the northern reaches of the map, transitioning to Alpha Droids farther south; oddly, Reese's Ouranosaurus and Dilophosaurus appear to be exclusive to the northwestern Euro Town Memorial Tree area. The Alpha Droids' differing levels per Dinosaur may either be by uneven chance (the only area to do so if the case) or by non-obvious area divisions, each level in one region.

Random
Purple Alpha Droids (Tail, Ram, Throw) [30 chell]
Static (optional)
Purple spike-eared Alpha Droid [200 Exp, 100 chell]
  • Iguanodon S (Attack) LV5 (Tail, Ram, Throw)
  • Einiosaurus S (Attack) LV6 (Tail, Ram, Throw)
    • Starts by blocking player's Critical Move; uses different move after being hit by a non-Critical and beats player's winning Critical Move. Beats the previous tying move.

North Mine[]

This location is within North Euro Plain before the bridge. Reese gives all hints in battle here.

Random
Purple Alpha Droids (Tail, Ram, Throw) [20 chell]
Static (optional)
Purple Alpha Droid [60 Exp, 50 chell; rare Small Dino Drink]
  • Dacentrurus P (Blitz) LV3 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
Static (required)
Purple Alpha Droid [50 Exp, 30 chell; very rare Small Dino Drink]
  • Iguanodon S (Attack) LV3 (Tail, Ram, Throw)
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.

North Dig Site[]

This location is within North Euro Plain after the bridge. All Alpha Droids give their own hints from here on.

Random
Green Alpha Droids (Tail, Ram, Throw) [20 chell]
Static (required)
Green spike-eared Alpha Droid [240 Exp, 100 chell; very rare Alpha Stop Drop, rare Small Dino Drink]
  • Allosaurus S (Tie) LV6 (Tail Attack, Tackle, Swing)
  • Dacentrurus P (Blitz) LV7 (Tail Attack, Tackle, Swing)
    • Starts by blocking player's Critical Move; uses different move if hit by a non-Critical and beats player's last winning Critical Move. Beats the previous tying move.
    • "Heh heh heh… How do you like this?!"—if 2 options for you, beats stronger one
Static (optional)
Green spike-eared Alpha Droid [300 Exp, 100 chell]
  • Dacentrurus P (Blitz) LV8 (Tail Attack, Tackle, Swing)
  • Allosaurus S (Tie) LV9 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; copies player's last winning move and uses a non-Critical Move after losing to the player’s Critical. Uses a different move after ties.
    • "You're pretty good… So you can read my moves, eh?!"—copies player's last move. Used by various static Droids.
Boss
Laura (1) [1000 Exp, 200 chell; rare Small Dino Drink]
  • Ceratosaurus R (Tie) LV10 (Boomerang Tail, Kamikaze Tackle, Life Drain)
  • Alpha Dilophosaurus S (Counterstrike) LV11 (Spiked Tail Smash, All-Out Slash, Hack and Slash)
    • "I'll show ya what a girl can do!"—uses her Critical Move.
    • "Critical Moves are a no-no!"—blocks player's Critical Move, often used first.
    • "Ummm… Critical Moves are scary…"—uses player's Critical Move.
    • "I can tell exactly what you're thinking!"—beats player's last winning or tying move.
    • "I'm gonna take you out with a different move next!"
    • "Ahhh… Maybe I won't do a Critical Move this time…"


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Laura (3) [5580 Exp, 250 chell]


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Laura (4)
Static (optional)
Red Super Alpha Droid

South Euro Plain[]

Starting in this location, random Alpha Droids within each area can have different strategies dependent on their dinosaur, usually split 3-3 among two main patterns, which can sometimes vary by dinosaur in their deviations.

Random
Purple Alpha Droids (Tail, Ram, Throw) [40 chell]
  • Alioramus R (Counterstrike) LV6; Opisthocoelicaudia S (Crisis) LV6; Brachyceratops P (Blitz) LV7
    • Starts with Critical Move; beats player's last winning move {sometimes copies player's last move instead?}.
  • Talarurus R (Tie) LV7; Muttaburrasaurus S (Tie) LV8; Liliensternus P (Attack) LV9
    • Starts by blocking player's Critical Move; beats player's last winning move {Talarurus sometimes seems to silently repeat its last move and many sometimes seem to silently copy player's last move instead, Muttaburrasaurus may silently use any move on the second turn before continuing its pattern after}.
    • All beat the previous tying move.
Purple Supply Alpha Droids [600 Exp, 60 chell]
  • Fukuisaurus R (Crisis) LV6 (Tail, Ram, Throw)
    • Random every turn; can flee on any turn.
Static (optional)
Green spike-eared Alpha Droid [360 Exp, 100 chell; rare Small Dino Drink]
  • Eustreptospondylus S (Crisis) LV9 (Tail Attack, Tackle, Swing)
  • Iguanodon S (Attack) LV10 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; copies player's last winning move and uses a non-Critical Move after losing to the player's Critical. Uses a different move after ties.
    • "You're pretty good… So you can read my moves, eh?!"—copies player's move, used by a number of static Droids.
Static (required)
Green spike-eared Alpha Droid [320 Exp, 150 chell]
  • Iguanodon S (Attack) LV8 (Tail Attack, Tackle, Swing)
  • Dacentrurus P (Blitz) LV9 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; copies player's last winning move and uses a non-Critical Move after losing to the player's Critical. Uses a different move after ties.


During the postgame, the Stone Circle area can be accessed, which has no encounters; in the previously fenced-off area to the west connecting back to the rest of the map (but usually on the exact step exiting the Stone Circle) this high-level encounter is possible, possibly by glitch.

Random
Red Supply Alpha Droids [? Exp, ? chell]

Old S. Coal Mine[]

Full name "Old Southern Coal Mine". This location is within South Euro Plain.

Random
Red Alpha Droids (Tail, Ram, Throw) [30 chell]
  • Alioramus R (Counterstrike) LV9; Opisthocoelicaudia S (Crisis) LV9; Brachyceratops P (Blitz) LV8
    • Starts with Critical Move {Alioramus seemingly may use any move if silent}; beats player's last winning move {Opisthocoelicaudia sometimes seems to silently copy player's last move instead}.
  • Talarurus R (Tie) LV8; Muttaburrasaurus S (Tie) LV7; Liliensternus P (Attack) LV7
    • Starts by blocking player's Critical Move; beats player's last winning move {Talarurus sometimes seems to silently use any move instead}.
    • All beat the previous tying move.
Purple Supply Alpha Droids [600 Exp, 60 chell]
  • Fukuisaurus R (Crisis) LV6 (Tail, Ram, Throw)
    • Random every turn; can flee on any turn.
Static (optional)
Red spike-eared Alpha Droid [400 Exp, 100 chell; rare Alpha Stop Drop]
  • Iguanodon S (Attack) LV10 (Tail Attack, Kamikaze Tackle, Dino Swing)
  • Dacentrurus P (Blitz) LV11 (Tail Attack, Tackle, Swing)
    • Starts by losing to player's Critical Move; copies player's last winning move, uses a non-Critical move after losing to the player's Critical, and may use their Critical Move on any turn. Uses a different move after ties.
    • "Hmmmmm… This ought to do the trick!"—uses its Critical Move, variations are common for Droids from here on.
  • Doesn't use defeated sprite when beaten.
Static (required)
Green spike-eared Alpha Droid [360 Exp, 100 chell; rare Small Dino Drink]
  • Eustreptospondylus S (Crisis) LV9 (Tail Smash, Tackle, Swing)
  • Allosaurus S (Tie) LV10 (Tail Attack, Kamikaze Tackle, Dino Swing)
    • Starts by beating player's Critical Move; uses a different move if beat by a non-Critical and beats the player’s winning Critical Move. Beats the previous tying move.
  • Doesn't use defeated sprite when beaten.
Boss
Ed (1) [2240 Exp, 250 chell; very rare Workbook]
  • Edmontonia S (Defense) LV15 (Final Fury, Desperate Strike, Hack and Slash)
  • Alpha Wuerhosaurus P (Crisis) LV16 (Earth Tail, Defense Surge, Attack Boost)
    • "I have you all figured out! There's no way I can lose!"—blocks player's Critical Move, often used first.
    • "Heh heh heh! This is how it's gonna be!"—repeats his last move.
    • Commonly uses non-Critical or different move than last turn; often chooses weak to move that can't lose.
    • "N-Not bad… No Critical Moves for now!"—possibly after being hit by player’s Critical.
    • "You're better than I thought… I'll try my luck with a different move next!"
    • "You're gonna beat that tying move?! I don't think so!"—thinks player will try to beat a tie, thereby losing to it next turn.
    • "Hmmm… What should I do…"—if 2 options, uses the stronger one.


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ed (3) [5670 Exp, 250 chell, uncommon Workbook]
  • Alpha Wuerhosaurus P (Crisis) LV63 (8MP Earth R, Earth Tackle {or Hidden}, Earth Swing; ? Earth S)
  • Utahraptor P (Defense) LV52 (Dino Illusion, Ninja Attack, Tornado Bash; Mysterious Air S)
  • Super Alpha Kentrosaurus R (Crisis) LV57 (Blaster Rock, Revenge Stone, Dark Earth; ? Earth R)
    • "Here goes! No way I can lose!"—uses his Critical Move.
    • "My computer tells me that this is the correct answer."—uses the player's Critical Move (?).
    • "Heh heh heh heh! Don’t get carried away now. Let's see how you like this!"—copies player's last Move (?).


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ed (4)
Static (optional)
Red Super Alpha Droid

Asia[]

Most Alpha Droids in Asia will expect the player to beat a tie, thereby losing to the tying move on the next turn. Starting here, random Droids will begin reacting to a player's move being out of MP, but not every time, sometimes continuing their pattern instead.

South Gobi Plain[]

Random
Purple frill-head Alpha Droids (Tail Attack, Tackle, Swing) [50 chell]
  • Tarbosaurus S (Defense) LV13; Camarasaurus P (Tie) LV14; Eucentrosaurus R (Defense) LV15; Sauropelta S (Tie) LV13; Tsintaosaurus P (Defense) LV14; Monolophosaurus R (Defense) LV15
    • Starts by blocking player's Critical Move; copies player's last winning move, and may use their Critical Move on any turn. Loses to the previous tying move.
    • Whether each Dinosaur will use a different move after being hit by a Critical Move varies by Dinosaur and area of the map (NW corner, SW corner, and the full central and eastern stretch at least appear to be the three divisions). Tarbosaurus, Eucentrosaurus, and Tsintaosaurus seemingly will in the west and won't in the east; Camarasaurus, Sauropelta, and Monolophosaurus seemingly won't anywhere.
    • "This ought to do the trick!"—a common Alpha Droid phrase for many areas from here on indicating a Critical Move.
    • "Hmm… What a conundrum."—a common Alpha Droid phrase for many areas from here on; if 2 options for you, ties your stronger one.
Static (optional)
Purple frill-head Alpha Droid [600 Exp, 200 chell; rare Medium Dino Drink]
  • Iguanodon S (Blitz) LV15 (Boomerang Tail, Revenge Horn, Pursuit)
  • Saltasaurus R (Attack) LV15 (Ambush, Critical Block, Dino Swing)
    • Starts by losing to their own Critical Move; uses a non-Critical move if hit by a player’s non-Critical and beats the player's winning Critical Move. May on any turn repeat their last move {?}, use any move tied for highest MP remaining, or use their Critical Move. Loses to the previous tying move.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • "Hmm, what a conundrum."—if 2 options for you, ties your stronger one.
    • "Uh-oh. I won't take any chances here."—if 2 options for both it and you, uses its stronger one.
Static (optional before Rod, required before Zander)
Purple frill-head Alpha Droid [640 Exp, 200 chell]
  • Tsintaosaurus P (Defense) LV16 (Attack Surge, Serial Slash, Attack Boost)
  • Shunosaurus R (Counterstrike) LV16 (Tie Blow, Heavy Kamikaze Tackle, Move Super Block)
    • Starts by using the player's Critical Move; uses a non-Critical move if hit by a player’s non-Critical and beats the player's winning Critical Move. May on any turn beat player’s move with the most MP remaining or use their Critical Move. Beats the previous tying move. Silent very often.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • "Hmm, what a conundrum."—if 2 options for you, ties your stronger one.

South Springleaf Lake[]

This section of South Gobi Plain is blocked off until the postgame. {poorly documented}

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; usually 6MP Super Move strong to Critical) [200 chell]
Red Supply Alpha Droids [? Exp, ? chell]

Darkwood Forest[]

This location is within South Gobi Plain.

Random
Green frill-head Alpha Droids (Tail Attack, Tackle, Swing) [50 chell]
  • Tarbosaurus S (Defense) LV15; Camarasaurus P (Tie) LV14; Eucentrosaurus R (Defense) LV13; Sauropelta S (Tie) LV15; Tsintaosaurus P (Defense) LV14; Monolophosaurus R (Defense) LV13
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn use their Critical Move. Loses to the previous tying move.
    • Only Tarbosaurus, Eucentrosaurus, and Tsintaosaurus will use a different move after being hit by a Critical Move.
    • "Ngh… What a conundrum…"—if 2 options for you, ties your stronger one.
Static (required)
Purple (out of battle)/Green (in battle) frill-head Alpha Droid [720 Exp, 200 chell; uncommon Medium Dino Drink]
  • Dilophosaurus S (Defense) LV18 (Last-Ditch Strike, Attack Burst, Revenge Frill)
  • Wuerhosaurus P (Defense) LV19 (Rejuvenation, Heavy Kamikaze Tackle, Move Super Block)
    • Starts by losing to their own Critical Move; uses a non-Critical move if hit by a player’s non-Critical and beats the player's winning Critical Move. May on any turn use their Critical Move or use any move tied for the most MP remaining. Loses to the previous tying move.
    • "Ngh… What a conundrum…"—if 2 options for you, ties your stronger one.
    • "Ngh… Now what…?"—if 2 options, uses stronger one.
Boss
Rod (1) [3600 Exp, 250 chell; very rare Medium Dino Drink]
  • Chasmosaurus P (Attack) LV22 (Tail Smash, Even Terms, Thunder Swing)
  • Torosaurus R (Attack) LV22 (Thunder Tail, Thunder Tackle, Dino Swing)
  • Alpha Einiosaurus S (Crisis) LV24 (Paralysis Machine, Thunder Tackle, Dino Swing)
    • "I'm gonna play it safe for now. I won't let you have it your way!"—uses player's Critical Move. Often his first move.
    • "Wh-What…?! I see what's coming! Take this!"—block player's Critical Move.
    • "I'm just getting started! I see what's coming! Take this!"—beats his last move.
    • "I'll show you a major move!"—uses his Critical Move.
    • "What?! You saw that coming?! I'll stop that tying move!"
    • "Hmmm… I'd better not use any moves with low MP…"
    • "What?! Better expect a different move this time!"
    • "Um… Time to make it or break it!"—if 2 options for you, he beats your stronger one.


The player must leave then return to Darkwood Forest to encounter this battle.

Static (required)
Red frill-head Alpha Droid [800 Exp, 80 chell; rare Medium Dino Drink]
  • Tsintaosaurus P (Defense) LV20 (Tail Smash, Green Tackle, Dino Swing)
  • Shunosaurus R (Counterstrike) LV21 (Tail Smash, Blue Tackle, Dino Swing)
    • Starts by losing to the player's Critical Move; copies the player’s last winning move but uses a non-Critical move if hit by the player’s Critical, and may on any turn use their Critical Move. Uses a different move after tying.
    • "What?! Are you able to read my moves?"—copies the player's last non-Critical move.


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Rod (3) [5580 Exp, 250 chell; common Workbook]


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Rod (4)
Static (optional)
Red Super Alpha Droid

East Gobi Plain[]

Random
Purple frill-head Alpha Droids (Tail Attack, Tackle, Swing) [170 chell]
  • Siamotyrannus R (Crisis) LV17; Patagosaurus R (Blitz) LV18; Monoclonius P (Counterstrike) LV19; Dacentrurus P (Blitz) LV20; Tsintaosaurus P (Defense) LV21; Eustreptospondylus S (Crisis) LV17
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn use their Critical Move. Only Siamotyrannus, Monoclonius, and Tsintaosaurus use a different move after being hit by a Critical Move. Loses to the previous tying move.
    • "Hmm… What a conundrum."—if 2 options for you, ties your stronger one (though not always inclined to use this dialogue).
Green Supply Alpha Droids [1020 Exp, 170 chell]
  • Fukuiraptor P (Blitz) LV18 (Tail Attack, Tackle, Swing)
    • Random every turn; will likely flee following first win after first turn.
Static (required)
Green frill-head Alpha Droid [720 Exp, 200 chell; rare Medium Dino Drink]
  • Monolophosaurus R (Defense) LV18 (Wind Tail, Kamikaze Tackle, Dino Swing)
  • Iguanodon S (Blitz) LV18 (Green Tail, Kamikaze Tackle, Dino Swing)
    • Starts by losing to the player's Critical Move; copies the player’s last winning move but uses a non-Critical move if hit by the player’s Critical. May on any turn use their Critical Move. Uses a different move after tying.
    • "What?! Are you able to read my moves?"—copies the player's last move.
  • Doesn’t say "Long live the Alpha Gang" when defeated.
Static (optional)
Green (out of battle)/Purple (in battle) frill-head Alpha Droid [800 Exp, 200 chell; rare Medium Dino Drink]
  • Monolophosaurus R (Defense) LV20 (Double Deal, Late Bloomer, Attack Boost)
  • Iguanodon S (Blitz) LV21 (Ambush, Defense Surge, Wild Dino Swing)
    • Starts by losing to the player's Critical Move; copies the player's winning Critical Move and uses a non-Critical move if hit by a player’s non-Critical. May on any turn make some comment on MP. Loses to the last tying move.

Wanderwood Forest[]

This location is within East Gobi Plain.

Random
Red frill-head Alpha Droids (Tail Attack, Tackle, Swing) [100 chell]
  • Siamotyrannus R (Crisis) LV21; Patagosaurus R (Blitz) LV20; Monoclonius P (Counterstrike) LV19; Dacentrurus P (Blitz) LV21; Tsintaosaurus P (Defense) LV20; Eustreptospondylus S (Crisis) LV19
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn use their Critical Move. Unlike recent areas, none use a different move after being hit by a Critical Move.
    • "This opponent's pretty good… What a conundrum…"—if 2 options for the player, ties their stronger one.
Green Supply Alpha Droids [1080 Exp, 200 chell]
  • Fukuiraptor P (Blitz) LV18 (Tail Attack, Tackle, Swing)
    • Random every turn; will likely flee following first win after first turn.
Static (required)
Red frill-head Alpha Droid [920 Exp, 200 chell]
  • Talarurus R (Tie) LV23 (Revenge Tail, Boomerang Horn, Pursuit)
  • Tsintaosaurus P (Defense) LV24 (Boomerang Tail, Critical Block, Green Swing)
    • Starts by using player's Critical Move; uses a non-Critical Move if hit by a player’s non-Critical and beats the player's winning Critical Move. May on any turn use its Critical Move or make some comment on MP. Beats the previous tying move.
    • "Hmm… Now what…?"—if 2 options, uses stronger one.
    • "This opponent’s pretty good… What a conundrum…"—if 2 options for you, ties your stronger one.
    • "Hmm… Oh well…"—if same 2 options for them and player, uses the stronger one.
Static (required)
Red frill-head Alpha Droid [920 Exp, 200 chell; rare Medium Dino Drink]
  • Iguanodon S (Blitz) LV19 (Green Tail, Late Bloomer, Revenge Frill)
  • Dilophosaurus S (Defense) LV20 (Ambush, Heavy Kamikaze Tackle, Move Super Block)
    • Starts by losing to player's Critical Move; copies the player's winning Critical Move and uses a non-Critical move if hit by a player’s non-Critical. May on any turn beat any player move tied for the highest MP remaining or beat the player's unused Critical Move. Loses to the previous tying move.
    • "Hmm… Guess it can't be helped…"—if same 2 options for both them and player, uses stronger one.
    • "Hmm… I know what you're up to! How do you like this?!"—(if 2 options for player?) blocks player's Critical Move.
    • "Ha ha ha! Game on!"—if different 2 options for each them and player, uses the overlapped Sign.
Static (optional)
Red frill-head Alpha Droid [880 Exp, 200 chell; rare Alpha Stop Drop +, rare Medium Dino Drink]
  • Tsintaosaurus P (Defense) LV22 (Revenge Tail, Attack Burst, Pursuit)
  • Shunosaurus R (Counterstrike) LV23 (Blue Tail, Defense Surge, Sacrifice Strike)
    • Starts by losing to its own Critical Move; uses a non-Critical move if hit by a player’s non-Critical and beats the player’s winning Critical Move. May on any turn use its Critical Move or use a move tied for the highest MP remaining. Loses to the previous tying move.
Boss
Zander (1) [4500 Exp, 250 chell; rare Medium Dino Drink]
  • Torvosaurus S (Tie) LV27 (Ramping Up, Fire Bomb, Counterattack)
  • Acrocanthosaurus P (Defense) LV31 (Boomerang Tail, Attack Burst, Blazing Spin)
  • Alpha Gorgosaurus P (Counterstrike) LV33 (Life Sap, Poison Machine, Blazing Spin)
    • "Don't push your luck, kid! You're asking for a spanking!"—blocks player's Critical Move. Often his first move.
    • "Ouch… Nice move… No Critical Moves for now!"—doesn't use his Critical Move.
    • "Here's a Zander specialty!"—uses his Critical Move.
    • "I'm going to show you some full-force chemistry!"—loses to his last move.
    • "Ack… The party's over, kid!"—not consistent, usually beats his last move.
    • "Hrmm… Very dangerous… Let's see how you like this!"—uses player's Critical Move (after losing to it?).
    • "I'll play it safe here…"—if 2 options, uses stronger one.
    • "Hmm… I'm saving my MP!"—uses move tied for most MP remaining.


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Zander (3) [5670 Exp, 250 chell]


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Zander (4)
Static (optional)
Red Super Alpha Droid

North America[]

Different Alpha Droids in North America will either tend to beat or expect the player to beat and therefore lose to ties, noted where known below.

West Dust Hills[]

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
  • Acrocanthosaurus P (Defense) LV25; Saltasaurus R (Attack) LV26; Centrosaurus R (Blitz) LV27
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Ankylosaurus P (Attack) LV25; Maiasaura R (Tie) LV26; Allosaurus S (Blitz) LV27
    • Starts by blocking player's Critical Move; copies player's last winning move. Lose to the previous tying move.
  • Any may on any turn use their Critical Move. None use a different move after being hit by a Critical Move.
  • "I should play it safe here."—if 2 options, uses stronger one.
  • "Ah ha ha! It is no time to be timid!"—if 2 options for player, beats their stronger one.
Static (optional)
Purple Super Alpha Droid [1120 Exp, 250 chell; uncommon Large Dino Drink]
  • Stegosaurus R (Attack) LV28 (Skydive, Boomerang Horn, Upper Hand; Blaster Rock (R))
  • Ankylosaurus P (Attack) LV30 (Life Sap, Late Bloomer, Revenge Frill; Revenge Stone (S))
    • Starts by losing to their Critical Move; copies player's last winning move, and beats a player's winning Critical Move. At least Stegosaurus loses to the previous tying move.
    • "Now is the time to go all out!"—if 2 options, uses weaker one.


In the northern reaches of West Dust Hills past the entrance to Lake Rabbe, random Droids use different strategies for their Dinosaurs.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing) [180 chell]
  • Acrocanthosaurus P (Defense) LV25; Saltasaurus R (Attack) LV26; Centrosaurus R (Blitz) LV27; Ankylosaurus P (Attack) LV25; Maiasaura R (Tie) LV26; Allosaurus S (Blitz) LV27
    • Starts with Critical Move; beats player's last winning move, and uses a different move after being hit by a Critical Move. May on any turn use their Critical Move. Beats the previous tying move.

Wind-Up Hill[]

This section of West Dust Hills is blocked off by a boulder until the postgame. Likely by mistake, its encounter table is accessible on the step directly in front of the boulder during the main story. Regular encounters occur on the bridge section over the small lake. {poorly documented}

Random
Purple (first step)/Red (rest of area) Super Alpha Droids (Super Tail/Tackle/Swing; some 6- or 7MP Super Move?) [240 chell]
  • Acrocanthosaurus P (Defense) LV55 (Tornado Fire Cannon (R)); Saltasaurus R (Attack) LV56 (Tragic Sphere (S)); Centrosaurus R (Blitz) LV57 (? Lightning P); Ankylosaurus P (Attack) LV58 (? Earth R); Maiasaura R (Tie) LV59 (Big Foot Assault)
    • Starts by blocking player's Critical Move; copies player's last winning move, and uses a different move after being hit by a Critical Move. All but Saltasaurus are known to lose to the previous tying move.
    • At least Saltasaurus may on any turn use its Critical Move. At least Acrocanthosaurus and Maiasaura may on any turn use any move tied for highest MP remaining.
  • Allosaurus{?} S (? Type) LV_ (? 4th)
    • {?} Not yet encountered.
Red Supply Alpha Droids [5310 Exp, 240 chell]

Alpha Gang Depot[]

This location is within West Dust Hills.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; repeated Critical) [190 chell]
  • Acrocanthosaurus P (Defense) LV25 (Dino Swing (P)); Centrosaurus R (Blitz) LV26 (2MP R); Maiasaura R (Tie) LV27 (Tail Smash (R))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Saltasaurus R (Attack) LV25 (Tail Smash (R)); Ankylosaurus P (Attack) LV26 (Dino Swing (P)); Allosaurus S (Blitz) LV27 (Kamikaze Tackle (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Any may on any turn use their Critical Move. Only Centrosaurus, Ankylosaurus, Maiasaura, and Allosaurus use a different move after being hit by a Critical Move.
Static (required)
Purple Super Alpha Droid [1280 Exp, 250 chell; uncommon Large Dino Drink]
  • Ankylosaurus P (Attack) LV32 (Final Fury, Cornered Courage, Frantic Force; Earthquake (P))
  • Einiosaurus S (Attack) LV33 (Defense Boost, Defense Surge, Defense Burst; Lightning Strike (R))
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move or use any move tied for highest MP remaining. Beats the previous tying move.
    • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Static (optional)
Purple (out of battle)/Red (in battle) Super Alpha Droid [1280 Exp, 250 chell]
  • Nodosaurus S (Crisis) LV32 (Piercing Blow, Revenge Horn, Upper Hand; Mole Attack (S))
  • Monoclonius P (Counterstrike) LV31 (Last-Ditch Strike, Serial Slash, Sacrifice Strike; ? Lightning S)
    • Starts by losing to their Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move. Loses to the previous tying move.
Static (required)
Green Super Alpha Droid [1920 Exp, 200 chell; rare Large Dino Drink]
  • Ankylosaurus P (Attack) LV32 (Skydive, Desperate Strike, Frantic Force; ? Earth P)
  • Einiosaurus S (Attack) LV33 (Thunder Tail, Road to Victory, Buzzing Spear; ? Lightning R)
  • Lambeosaurus S (Tie) LV34 (Green Tail, Leaf Blades, Intense Recovery; Big Foot Assault (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. May on any turn use their Critical Move. Loses to the previous tying move.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.

South Dust Hills[]

Initially, only South Dust Hills (west) is accessible.

Random
Purple Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; repeated Critical) [200 chell]
  • Giganotosaurus R (Attack) LV31 (Tail Smash (R)); Suchomimus S (Defense) LV32 (Kamikaze Tackle (S)); Iguanodon S (Blitz) LV35 (Kamikaze Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Chasmosaurus P (Attack) LV33 (Dino Swing (P)); Kentrosaurus R (Defense) LV34 (Tail Smash (R)); Neovenator P (Attack) LV34 (Dino Swing (P))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • All may on any turn use their Critical Move. Only Iguanodon and Neovenator use a different move after being hit by a Critical Move.
  • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • "I should play it safe here."—if 2 options, uses stronger one.
  • "Ah ha ha! It is no time to be timid!"—if player has 2 options, beats their stronger one (loses to their weaker one).
Red Supply Alpha Droids [1680 Exp, 200 chell]
Static (optional)
Purple Super Alpha Droid [1400 Exp, 250 chell; rare Large Dino Drink]
  • Edmontonia S (Defense) LV35 (Skydive, Boomerang Horn, Upper Hand; Blaster Rock (R))
  • Nodosaurus S (Crisis) LV38 (Life Sap, Late Bloomer, Revenge Frill; Revenge Stone (S))
    • Starts by losing to their Critical Move; copies player's last winning move and beats the player's winning Critical Move. May on any turn use their Critical Move or beat any of player's moves tied for highest MP remaining.
    • "Hmm… What a conundrum."—if 2 options for you, ties your stronger one.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • Surprisingly doesn't always respond to a player's empty MP bar.


The Alpha Gang Base must be cleared before progressing to the following battle.

Static (required)
Red Super Alpha Droid [2500 Exp, 250 chell; uncommon Large Dino Drink]
  • Deinonychus P (Crisis) LV40 (Meteor Strike, Crossing Attack, Spinning Attack; Spinning Attack (P))
    • Starts by losing to their Critical Move {?}; may make any move without a consistent strategy, and makes comments on MP. Loses to previous tying move.
    • "Alpha Droids are the best! The best! The bet! The best!"—opening, loses to its Critical Move.
    • "Hmm… This is not good…"—{usually} copies player's last move.
    • "Hmm… You are better than I thought…"—unclear/not consistent.
    • "Heh… I shall win next time!"—loses to previous tying move.
    • "You are low on MP! I see… I see!"—matches player's lowest MP move.
    • "Heh heh heh… Stay the course! Stay the course!"—repeats a win.
    • "Not bad… Time for a Critical Move!"—oddly, only rarely uses a Critical Move.
    • "Hmm… What to do, what to do…"—if 2 options, uses stronger one{?}.


There are no static Alpha Droids in South Dust Hills (east), accessed after clearing the Alpha Gang Base and above battle, and the random Droids are identical.

Halfway Plain[]

This section of South Dust Hills (east) is blocked off until the postgame. {poorly documented}

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; ?-MP weak-to-Critical Super) [240 chell]
  • Acrocanthosaurus P (Defense) LV55 (? Fire R); Saltasaurus R (Attack) LV56 (? Water S); Maiasaura R (Tie) LV59 (? 4th)
    • Starts with Critical Move; beats player's last winning move. At least Maiasaura beats last tying move.
  • Centrosaurus R (Blitz) LV57 (? 4th); Ankylosaurus P (Attack) LV58 (? 4th); Allosaurus S (Blitz) LV60 (? 4th)
    • Starts by blocking player's Critical Move; copies player's last winning move. At least Allosaurus and maybe Ankylosaurus lose to last tying move.
  • At least Acrocanthosaurus, Saltasaurus, and Maiasaura may on any turn use their Critical Move. Only Maiasaura and Allosaurus use a different move after being hit by a Critical Move.
Red Supply Alpha Droids [5310 Exp, 240 chell]

Alpha Gang Base[]

This location is within South Dust Hills (west).

Random
Green Super Alpha Droids (Tail Smash, Kamikaze Tackle, Dino Swing; Critical Super Tail/Tackle/Swing) [200 chell]
  • Giganotosaurus R (Attack) LV31 (Red Tail (R)); Chasmosaurus P (Attack) LV33 (Thunder Swing (P)); Iguanodon S (Blitz) LV35 (Green Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Suchomimus S (Defense) LV32 (Blue Tackle (S)); Kentrosaurus R (Defense) LV34 (Earth Tail (R)); Neovenator P (Attack) LV34 (Wind Swing (P))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • All but possibly Iguanodon may on any turn use their Critical Move. Only Chasmosaurus, Kentrosaurus, Iguanodon, and Neovenator use a different move after being hit by a Critical Move.
  • "Heh heh… I'm not holding back!"—Critical Move.
Red Supply Alpha Droids [1680 Exp, 200 chell]
Static (required)
Green Super Alpha Droid [1320 Exp, 250 chell; rare Large Dino Drink]
  • Edmontonia S (Defense) LV33 (Skydive, Cornered Courage, Life Drain; Mole Attack (S))
  • Nodosaurus S (Crisis) LV35 (Defense Boost, Defense Surge, Defense Burst; Mole Attack (S))
    • Starts by losing to their Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move or beat any of player's moves tied for highest MP remaining. Loses to the previous tying move {rarely if silent}.
    • "I should play it safe here."—if 2 options, uses stronger one.
    • "Hmm… What a conundrum."—if 2 options for you, ties your stronger one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Static (required)
Purple Super Alpha Droid [5000 Exp, 250 chell]
  • Stegosaurus R (Attack) LV34 (Turning the Tables, Boomerang Horn, Fire Power; Spike Arrows (R))
  • Ankylosaurus P (Attack) LV36 (Boomerang Tail, Chaser Attack, Attack Boost; ? Earth P)
    • Starts by losing to their Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move. Loses to the previous tying move.
    • "Now is the time to go all out!"—if 2 options, uses weaker one.
  • It doesn't say "Long live the Alpha Gang!" after its defeat.
Boss
Ursula (1) [5400 Exp, 250 chell; rare Medium Dino Drink]
  • Maiasaura R (Tie) LV38 (Green Tail, Light Recovery, Leaf Slash)
  • Tsintaosaurus P (Defense) LV39 (Egg Revolver, Green Tackle, Metal Wing)
  • Alpha Ouranosaurus R (Blitz) LV40 (Green Tail, Leaf Blades, Leaf Slash; Sleep Machine (S))
    • "Hee hee hee hee hee! No Critical Move this time!"—doesn't use her Critical Move (new dinosaur).
    • "That really hurt! What do you think you're doing?! You little brat!"—copies player's last non-Critical move.
    • "What a bad, bad boy! That's no way to treat a lady!"—copies player's last Critical Move.
    • "Hee hee hee hee hee!"—uses her Critical Move.
    • "Time to end this with a different move!"—uses different move after a tie, usually stronger option.
    • "I know exactly what you're thinking, little boy!"—beats her last move after a win.
    • "Oh no… I'm saving my MP here!"—uses high MP move, random if tie (usually weaker option?).
    • Occasionally skips on providing hints.


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ursula (3) [5670 Exp, 250 chell]


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Ursula (4)
Static (optional)
Red Super Alpha Droid

Warehouse[]

This location is within South Dust Hills (east). Around this point, random Droids' strategies begin having far more common random breaks.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; Critical 6MP Super) [210 chell]
Red Supply Alpha Droids [1960 Exp, 210 chell]
Static (required)
Purple (out of battle)/Green (in battle) Super Alpha Droid [1760 Exp, 250 chell; rare Large Dino Drink]
  • Ankylosaurus P (Attack) LV44 (Blaster Rock, Tie Recovery, Defense Burst; ? Earth P)
  • Einiosaurus S (Attack) LV45 (Tie Blow, Critical Block, Claws of Interference; Lightning Strike (R))
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use their Critical Move or use any move tied for highest MP remaining. Beats the previous tying move.
    • "Ah ha ha! It is no time to be timid!"—if 2 options for you, beats stronger one.
Static (required)
Red Super Alpha Droid [2500 Exp, 250 chell; rare Large Dino Drink]
  • Pachycephalosaurus S (Blitz) LV40 (Flying Headbutt, Laser Ray, Diving Strike; Laser Ray (S))
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move {?}. May on any turn use its Critical Move or use any move tied for highest MP remaining. Beats the previous tying move. Pattern unstable.
    • "Bwa ha ha ha! I shall not lose!"—Critical.
    • "Time for a Critical Move!"—oddly, was not followed by a Critical Move.
    • "Not bad… Time for a Critical Move!"—surprisingly, only sometimes a Critical Move.
    • "Hmm… This is not good…"—copies player's last move.
    • "MP is low… I must think about this."—uses move with highest MP remaining, random if tie.
    • "I see now! I shall win next time!"—beats a tie.
    • "Heh heh heh… Stay the course! Stay the course!"—repeats a win.
Boss
Seth (1A) [2000 Exp, 250 chell; uncommon Medium Dino Drink]
  • Spinosaurus R (Blitz) LV48 (Water Sword, Splash Press, Falling Water; Water Sword (R))
    • "You leave me no choice. I'll take you on!"—uses his Critical Move (new dinosaur).
    • "How do you like this move?!"—usually uses his Critical Move.
    • "Hm?! I'll get you with a different move this time!"—different move after taking a non-Critical.
    • "Hmph… That won't cut it!"—he expects you to beat and therefore loses to previous tying move.
    • "Ugh… Not bad. But you're going to pay for it!"—copies player's winning Critical Move.
    • "Hmph… Pathetic!"—loses to his last winning move.
    • "Your MP is low… Ah, I see!"—beats player's move with highest MP remaining, random if tied.
Boss
Seth (1B) [scripted loss, he wins every turn regardless of your plays]
  • Spinosaurus R (Blitz) LV48 (Tail, Ram, Throw; Water Sword (R))
    • No hints are given.
    • A random move is used if the player switches, which is the only way he might use its Critical Move.


This battle is only available upon returning for the first round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Seth (3) [5760 Exp, 250 chell]
  • Alpha Irritator R (Blitz) LV64 (Shock Wave, Blue Tackle, ? Water P; Blue Tail (R))
  • Lambeosaurus S (Tie) LV60 (Green Tail, Heal Team, Diamond Wing; Green Swing (P))
  • Super Alpha Suchomimus S (Crisis) LV65 (Bermuda Triangle, Blue Tackle, Falling Water; Bubble Attack (R))
    • "Hmph… I already know how this battle is going to end…"—if 2 options, uses stronger one.
    • "This battle is mine!"—unclear, usually copies.
    • "Hmm? This is a tough one…"—if 2 options for player, ties their stronger one.


These battles are only available upon returning for the second round of postgame rematches. Previous hints are also used, but not repeated here.

Boss
Seth (4)
Static (optional)
Red Super Alpha Droid

East Dust Hills[]

This area is exclusive to the postgame. The higher-level random encounters (the lower level for Stegosaurus) marked with an "*" are exclusive to Vortex Hill, though their strategies don't change; Supply Droids do not differ.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; Critical 6MP Super if S/P, Fusion if R) [220 chell]
  • Carcharodontosaurus R (Defense) LV56 (Tornado Fire Cannon (R)), LV59* (? 4th)
    • Starts with Critical Move; beats player's previous winning move. Beats the previous tying move.
  • Amargasaurus S (Attack) LV57, LV60* (Tragic Sphere (S)); Lambeosaurus S (Tie) LV58, LV60* (Big Foot Assault (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Pachyrhinosaurus P (Tie) LV58, LV61* (Lightning Spear (P)); Stegosaurus R (Attack) LV59*, LV60 (Electric Spines (R))
    • Starts by losing to their Critical Move; loses to player's Critical Move when not using another hint. Repeats the previous tying move.
  • Utahraptor P (Defense) LV60, LV61* (Tornado Toss (P))
    • Starts by matching its Hidden Move's sign (using its Critical Move); copies player's last winning move. May on any turn beat any of the player's moves tied for highest MP remaining. Loses to the previous tying move.
  • All use a different move if hit by a Critical Move. Any may on any turn use their Critical Move; any except Utahraptor may on any turn use any move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this!"—if 2 options for player, beats the stronger one.
Red Supply Alpha Droids [5310 Exp, 220 chell]
Static (optional)
Red Super Alpha Droid [2640 Exp, 250 chell]
  • Monoclonius P (Counterstrike) LV66 (Flash Frill, 5MP Lightning S, Buzzing Spear; ? Lightning R)
  • Nodosaurus S (Crisis) LV65 (Blaster Rock, Revenge Stone, Dark Earth; ? Earth S)
    • Starts with Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use any move tied for the highest MP remaining. Beats the previous tying move.

Secret Base[]

This location in East Dust Hills is exclusive to the postgame.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some 6MP Super) [240 chell]
  • Daspletosaurus S (Blitz) LV62 (Fire Bomb (S)); Rajasaurus S (Crisis) LV62 (Fire Bomb (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Amargasaurus S (Attack) LV63 (Aqua Whip (P)); Saltasaurus R (Attack) LV63 (Aqua Whip (P)); Altirhinus P (Crisis) LV65 (Metal Wing (P)); Corythosaurus P (Counterstrike) LV65 (Metal Wing (P))
    • Starts by beating player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Anchiceratops R (Counterstrike) LV62 (Lightning Strike (R)); Chasmosaurus P (Attack) LV62 (Lightning Strike (R)); Stegosaurus R (Attack) LV64 (Mole Attack (S)); Nodosaurus S (Crisis) LV64 (Mole Attack (S))
    • Starts by losing to their Critical Move; loses to player's Critical Move when not using another hint. Repeats the previous tying move.
  • Utahraptor P (Defense) LV65 (Razor Wind (R)); Neovenator P (Attack) LV65 (Razor Wind (R))
    • Starts by using its Hidden Move's sign (losing to its Critical Move); copies player's last winning move. May on any turn beat any of player's moves tied for highest MP remaining. Loses to the previous tying move.
  • All use a different move if hit by a Critical Move. Any (except possibly Altirhinus, Utahraptor, and Neovenator) may on any turn use their Critical Move; any except Utahraptor and Neovenator may on any turn use any move tied for highest MP remaining.
  • "Ha ha ha! Game on!"—if 2 options, uses weaker one.
  • "This opponent's pretty good… What a conundrum…"—if 2 options for you, ties stronger one.
Red Supply Alpha Droids [? Exp, ? chell]
Static (optional)
Red Super Alpha Droid [2600 Exp, 250 chell]
  • Einiosaurus S (Attack) LV65 (Flash Frill, Energy Bolt, Buzzing Spear; Lightning Strike (R))
  • Ankylosaurus P (Attack) LV65 (Blaster Rock, Revenge Stone, 5MP Earth P; Mole Attack (S))
    • Starts losing to its Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use its Critical Move. Loses to the previous tying move.
Static (required)
Red Super Alpha Droid [2600 Exp, 250 chell]
  • Nodosaurus S (Crisis) LV65 (Blaster Rock, Revenge Stone, Dark Earth; ? Earth S)
  • Monoclonius P (Counterstrike) LV65 (Flash Frill, Energy Bolt, Buzzing Spear; Thunder Bazooka (S))
    • Starts losing to its Critical Move; copies player's last winning move and beats player's winning Critical Move. May on any turn use its Critical Move. Loses to the previous tying move.
    • "Uh oh… I'm in trouble… This ought to do the trick."—Critical.
Static (required)
Red Super Alpha Droid [2560 Exp, 250 chell]
  • Einiosaurus S (Attack) LV64 (Flash Frill, 5MP Lightning S, Buzzing Spear; ? Lightning R)
  • Ankylosaurus P (Attack) LV64 (Blaster Rock, Revenge Stone, 5MP Earth P {or Hidden}; ? Earth P)
    • Starts losing to its Critical Move; copies player's last winning move. Loses to the previous tying move.

Antarctica[]

Around this point, random Alpha Droids begin dividing into three strategies per area instead of two, though are erratic enough to not always leave said strategies recognizable in all encounters. When referring to using a "move with lots of MP remaining", a Droid may select its Hidden Move even if the other move sharing its Sign has low MP; however, they will not consider their Hidden Move if they refer to using a "different move" this turn if its Sign matches the move they just used.

Polar Point[]

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; usually Scissors repeat) [220 chell]
  • Torvosaurus S (Tie) LV45 (Red Tackle (S)); Baryonyx P (Defense) LV45 (Blue Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Torosaurus R (Attack) LV44 (Thunder Tackle (S)); Edmontonia S (Defense) LV44 (Earth Tackle (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Shantungosaurus P (Attack) LV43 (Green Swing (P)); Ceratosaurus R (Tie) LV43 (Wind Tackle (S))
    • Starts by losing to its Critical Move; loses to player's Critical Move if not using another hint, or (at least Ceratosaurus) beats player's last winning move. Repeats the previous tying move.
  • All use a different move if hit by a Critical Move. Any may on any turn use its Critical Move or use a move tied for highest MP remaining.
  • "Ha ha ha! Game on!"—if 2 options, uses weaker one.
  • "Hmm… Now what…?"—if 2 options, uses stronger one (Ceratosaurus only?).
  • "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, beats stronger one.
  • "This opponent's pretty good… What a conundrum…"—if 2 options for player, ties stronger one (Ceratosaurus only?).
Red Supply Alpha Droids [5310 Exp, 240 chell]


The northern region of Polar Point, much but not all of which is blocked off until the postgame, features higher-level encounters than the rest of the area (Supply Droids are unchanged in this region).

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; usually Scissors repeat) [220 chell (small right section and right half of postgame area) or 240 chell (small left section and left edge of small right section)]
  • Torvosaurus S (Tie) LV55 (Red Tackle (S)); Baryonyx P (Defense) LV56 (Blue Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Torosaurus R (Attack) LV57 (Thunder Tackle (S)); Edmontonia S (Defense) LV55 (Earth Tackle (S))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Shantungosaurus P (Attack) LV56 (Green Swing (P)); Ceratosaurus R (Tie) LV57 (Wind Tackle (S))
    • Starts by losing to its Critical Move; loses to player's Critical Move if not using another hint, or (at least Ceratosaurus) beats player's last winning move. Repeats the previous tying move.
  • All use a different move if hit by a Critical Move. Any may on any turn use their Critical Move or use a move tied for highest MP remaining.

Headquarters[]

This location is within Polar Point. There are no random Alpha Droids here. Bosses will often use combinations of their old hint phrases (not repeated here) and new ones.

Boss
Laura (2) [6300 Exp, 250 chell; rare Large Dino Drink]
  • Utahraptor P (Defense) LV47 (Boomerang Blow, Wind Crusher, Tornado Toss; Piercing Slash (S))
  • Deltadromeus S (Blitz) LV49 (Doppelganger, Power Storm, Tie Wind; Cyclone (S))
  • Super Alpha Allosaurus S (Counterstrike) LV50 (Doppelganger, Cyclone, Tornado Toss; Super Cyclone (R))
    • "You're running outta MP! I know what's coming!"—beats player's move with the most MP remaining, random if tied.
    • "What should I do…?"—if 2 options, uses stronger one.
    • "Ummm… What should I do…?"—if 2 options for player, ties stronger one {?}.
    • In general, when she has 2 choices, she chooses the stronger one.


The following static Alpha Droids and Alpha Gang bosses are arranged in a grid pattern of platforms. Grid directions are used to identify each enemy's location for clarity; the grid is 5 wide by 3 deep, and the reference point is Laura's battle location below the middle column {0 up, 0 across}. Different static Droids here may use the same hints to mean different things; they have very inconsistent strategies and must usually be read turn-by-turn.

These battles are on the left half of the room.

Boss
Ed (2) {1 up, 1 left} [6300 Exp, 250 chell; rare Large Dino Drink]
  • Saichania P (Tie) LV48 (Spike Arrows, Grand Defense, Earth Swing; Tie Buffer (P))
  • Stegosaurus R (Attack) LV50 (Outbreak, Mole Attack, Dark Earth; Spike Arrows (R))
  • Super Alpha Kentrosaurus R (Crisis) LV51 (Spike Arrows, Crystal Crusher, Critical Guard; Outbreak (R))
    • "N-Not bad… No Critical Moves for now!"—doesn't use his Critical Move.
    • "Hmmm… I'll use my MP carefully here!"—uses move with highest MP remaining (random if tied).
    • "Hmmm… What should I do…?"—if 2 options, uses stronger one.
Static (optional if Droid {2 up, 1 left} is defeated)
Red Super Alpha Droid {1 up, 2 left} [1880 Exp, 250 chell]
  • Pachyrhinosaurus P (Tie) LV47 (Thunder Tail, Thunder Bazooka, Thunder Swing; Thunder Bazooka (S))
  • Deltadromeus S (Blitz) LV46 (Wind Tail, Ninja Attack, Wind Swing; Ninja Attack (S))
    • Starts by blocking player's Critical Move; chooses either move it didn't use prior.
    • "You think you can win like that?! Ha! I laugh! Ha!"—beats player's Critical Move.
    • "Hmm… Different move next!"—safe move usually ties.
    • "Heh… I shall win next time!"—loses to last tying move.
    • "Hmm… You are better than I thought…"—Critical.
    • "MP is low… I must think about this."—uses move tied for highest MP remaining.
Static (optional if Droid {1 up, 2 left} is defeated)
Red Super Alpha Droid {2 up, 1 left} [1840 Exp, 250 chell]
  • Anchiceratops R (Counterstrike) LV46 (Thunder Tail, Thunder Tackle, Lightning Spear; Lightning Spear (P))
  • Daspletosaurus S (Blitz) LV47 (Fire Cannon, Red Tackle, Red Swing; Fire Cannon (R))
    • Starts by using player's Critical Move; no consistent strategy.
    • "I can see right through you! You cannot beat this Move!"—uses player's Critical Move.
    • "I see now! I shall win next time."—beats last tying move.
    • "Hmm… You won't have your way…"—beats player's Critical Move.
    • "I won't let you have your way!"—beats player's Critical Move.
    • "You are low on MP. I see… I see!"—loses to player's move tied for least MP remaining.
    • "Heh heh heh… You are too weak…"—after a win, loses to its last move (even if the player did not act).
Boss
Ursula (2) {2 up, 2 left} [6300 Exp, 250 chell; rare Large Dino Drink]
  • Lambeosaurus S (Tie) LV51 (Green Tail, Leaf Blades, Chaos Green; Light Recovery (S))
  • Altirhinus P (Crisis) LV53 (Egg Revolver, Leaf Blades, Angel Breath; Light Recovery (S))
  • Super Alpha Iguanodon S (Blitz) LV54 (Eternal Herb, Parasite Tree, Leaf Slash; Flower Garden (S))
    • "What a bad, bad boy! That's no way to treat a lady!"—copies player's last move {?}.
    • "Hee hee hee hee hee! Bow down before my indescribable beauty!"—if 2 options, uses weaker one.
    • "Hee hee hee hee hee! That was nothing!"—unclear.
    • "It looks like you're low on MP! Let's see how you like this!"—unclear.
Static (optional)
Red Super Alpha Droid {3 up, 2 left} [1840 Exp, 250 chell]
  • Daspletosaurus S (Blitz) LV46 (Fire Cannon, Red Tackle, Red Swing; Fire Cannon (R))
  • Allosaurus S (Blitz) LV47 (Razor Wind, Wind Tackle, Wind Swing; Razor Wind (R))
    • Starts blocking player's Critical Move; either beats player's last winning move{?}, uses a different move, or copies player's last losing move{?}.
    • "Bzzt… I will not be defeated!"—uses Critical Move.
    • "You think you can win like that?! Ha! I laugh! Ha!"—beats player's Critical Move.
    • "You are low on MP. I see… I see!"—{loses to or beats}? player's move tied for least MP remaining.
    • "Hmm… Different move next!"—safe move usually ties.
    • "I see now! I shall win next time!"—beats last tie.
    • "Heh heh heh… You are too weak…"—after a win, copies player's last move.
    • "Heh heh heh… I see now!"—unclear.


These battles are on the right half of the room.

Static (optional if Ed and Ursula are defeated)
Red Super Alpha Droid {1 up, 1 right} [1880 Exp, 250 chell; rare Advanced Workbook]
  • Muttaburrasaurus S (Tie) LV47 (Egg Revolver, Green Tackle, Green Swing; Metal Wing (P))
  • Pachyrhinosaurus P (Tie) LV46 (Thunder Tail, Thunder Bazooka, Thunder Swing; Thunder Bazooka (S))
    • Starts by blocking player's Critical Move; either copies player's last winning move or repeats their last move {?}.
    • "You think you can win like that?! Ha! I laugh! Ha!"—blocks player's Critical Move.
    • "I see now! I shall win next time."—loses to last tie.
    • "Heh heh heh… You shall not pass!"—Critical.
    • "You are low on MP. I see… I see!"—loses to any player's move tied for lowest MP remaining.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move {?}.
Static (optional if Rod is defeated)
Red Super Alpha Droid {1 up, 2 right} [1880 Exp, 250 chell; rare Advanced Workbook]
  • Deltadromeus S (Blitz) LV47 (Wind Tail, Ninja Attack, Wind Swing; Ninja Attack (S))
  • Muttaburrasaurus S (Tie) LV46 (Egg Revolver, Green Tackle, Green Swing; Metal Wing (P))
    • Starts with Critical Move; either copies or beats{?} player's last winning move, repeats their last move{?}, or comments on MP.
    • "Bwa ha ha ha! I shall not lose!"—uses Critical Move.
    • "Heh heh heh… I see now!"—copies player's last move.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move.
    • "MP is low… I must think about this."—uses move tied for highest MP remaining.
    • "Heh… I shall win next time!"—loses to last tying move.
    • Hmm… Different move next!"
Boss
Rod (2) {2 up, 1 right} [6300 Exp, 250 chell; uncommon Large Dino Drink]
  • Styracosaurus S (Defense) LV49 (Lightning Strike, Road to Victory, Thunder Swing; Attack Surge (R))
  • Pachyrhinosaurus P (Tie) LV51 (Flash Frill, Thunder Bazooka, Full Charge; Energy Bolt (S))
  • Super Alpha Chasmosaurus P (Blitz) LV52 (Flash Frill, Sparking, Buzzing Spear; Maximum Voltage (R))
    • "I'll take you on, fair and square!"—if 2 options, uses weaker one.
    • "What?! You saw that coming?! I'll stop that tying move!"—beats the last tie.
    • "Heh heh! I'm watching for a Critical Move!"—uses player's Critical.
    • If no hint, he likely copies or beats player's last move.
Boss
Zander (2) {2 up, 2 right} [6300 Exp, 250 chell; rare Large Dino Drink]
  • Carcharodontosaurus R (Defense) LV50 (Fire Cannon, Red Tackle, Blazing Spin; Attack Surge (R))
  • Daspletosaurus S (Blitz) LV52 (Heat Strike, Critical Bomb, Explosion; Explosion (P))
  • Super Alpha Acrocanthosaurus P (Crisis) LV53 (Overheat, Critical Bomb, Explosion; Overheat (R))
    • "I'll play it safe here…"—if 2 options, uses stronger one.
    • "I can read your every move with my genius-level intellect!"—uses his Critical Move {?}.
Static (optional)
Red Super Alpha Droid {3 up, 2 right} [1840 Exp, 250 chell]
  • Allosaurus S (Blitz) LV46 (Razor Wind, Wind Tackle, Wind Swing; Razor Wind (R))
  • Anchiceratops R (Counterstrike) LV47 (Thunder Tail, Thunder Tackle, Lightning Spear; Lightning Spear (P))
    • Basic strategy unclear, if there is one.
    • "Heh heh heh… I can see right through you!"—not consistent.
    • "Heh heh heh… I see now!"—uses a different move.
    • "Hmm… This is not good…"—copies player's last move.
    • "You are low on MP. I see…I see!"—loses to player's move with least MP remaining.
    • "Hmm… Must be wary of Critical Moves…"—doesn't lose to player's Critical Move {?}.
    • "Heh… I see what you're doing!"—if 2 options for player, beats stronger one (?).


This battle is only accessible after defeating the above bosses, though as few as only one static Droid needs to be fought (either {1 up, 2 left} or {2 up, 1 left}).

Boss
Seth (2) [6600 Exp, 250 chell; uncommon Large Dino Drink]
  • Spinosaurus R (Tie) LV53 (Water Sword, Blue Tackle, Aqua Vortex; MP Block (R))
  • Shunosaurus R (Counterstrike) LV55 (Bermuda Triangle, Splash Press, Technical Rain; MP Block (R))
  • Super Alpha Suchomimus S (Crisis) LV56 (Shock Wave, River of Infinity, Falling Water; Electric Generator (S))
    • "Hmph… I already know how this battle is going to end…"—uses his Critical Move.
    • "Hmm? My MP… Let's see how you like this…"—uses move tied for highest MP remaining.


These battles are only available upon returning during the postgame after completing the first round of Alpha Gang rematches, before which the area is locked. {details not documented yet, including locations}

Static (optional/required?)
Red Super Alpha Droids [? Exp, ? chell]

HG1 (required)/HG8:

HG2/HG7:

HG3/HG9:

HG4:

HG5/HG10:

HG6/HG11:

HG12:


{Any battles available upon returning after the second round of Alpha Gang rematches are unknown.}

Command Center[]

This location is within the Headquarters.

Final Boss
Dr. Z (2) [7500 Exp, 250 chell]
  • Tyrannosaurus P (Attack) LV55 (Red Tail, Critical Bomb, Blazing Spin; Overheat (R))
  • Mapusaurus R (Super Crisis) LV57 (Heat Strike, Heat Attack, Explosion; The Final Burn (R))
  • Saurophaganax S (Super Attack) LV60 (Fire Cannon, Death Fire, Volcano Burst; Magma Blaster (R))
    • "There's no way you meddling kids could ever defeat me!"—uses a move that doesn't lose to player's Critical (opening move).
    • "How about this? Eh heh heh!"—if 2 options, uses weaker one.
    • "Never been better! Eh heh heh! I have plenty more of that!"—repeats his last move.
    • "Ah ha ha ha ha ha ha! No one stands in my way!"—uses his Critical Move.
    • "Not bad, not bad! Eh heh heh… But I'm not giving up now!"—seemingly Critical.
    • "Hmmm… You little brat! Eh heh heh…"—not consistent.
    • "Time for a different move! Eh heh!"—uses a different move, commonly the stronger one.
    • "What in the…?! We're playing for keeps now!"—after ties; unclear (repeats?).
    • "You expect to beat me like that?! Eh heh heh!"—after ties; unclear (loses to?).


These battles are only available upon returning after defeating the corresponding rounds of other postgame Alpha Gang rematches. Previous hints are also used, but not repeated here.

Final Boss
Dr. Z (3)
Dr. Z (4)

Africa[]

This continent and all of its locations are exclusive to the postgame. Static Alpha Droids starting here repeat hints from the Headquarters Droids. Starting here, and in postgame maps of previous continents, random Alpha Droids further split into four strategies, with Wind beginning to use unique hints distinct from previous patterns and even from area-wide hints shared by the other five Elements.

Kalimba Desert[]

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some repeat, either Critical or Rock) [240 chell]
  • Torvosaurus S (Tie) LV50 (Red Tackle (S))
    • Starts with Critical Move; beats player's last winning move. Beats the last tying move.
  • Baryonyx P (Defense) LV51 (Blue Swing (P)); Shantungosaurus P (Attack) LV53 (Green Tail (R))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the last tying move.
  • Torosaurus R (Attack) LV53 (Thunder Tail (R)); Edmontonia S (Defense) LV52 (Earth Tail (R))
    • Starts by losing to its Critical Move; loses to player's Critical Move if not using another hint. Repeats the last tying move.
  • Ceratosaurus R (Tie) LV51 (Wind Tail (R))
    • Starts with same Sign as its Hidden Move (uses its Critical Move); copies player's last winning move. May on any turn beat any of player's moves tied for highest MP remaining. Loses to the last tying move.
  • All will use a different move if hit by a Critical Move. Any (except possibly Edmontonia and Ceratosaurus) may on any turn use its Critical Move or (except Ceratosaurus) use any move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, beats stronger one.
  • "This opponent's pretty good… What a conundrum…"—if 2 options for player, ties stronger one.
Red Supply Alpha Droids [5310 Exp, 240 chell]

Though sharing levels, most random Droids will have different strategies within the maze at the northeast corner of the map and the area from the northeast exit from the plateau; Supply Droids are unaffected.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; some repeat, either Critical or Rock) [240 chell]
  • Torvosaurus S (Tie) LV50 (Red Tackle (S)); Baryonyx P (Defense) LV51 (Blue Swing (P)); Torosaurus R (Attack) LV53 (Thunder Tail (R)); Edmontonia S (Defense) LV52 (Earth Tail (R))
    • Starts with Critical Move; beats player's last winning move. Beats the last tying move.
  • Shantungosaurus P (Attack) LV53 (Green Tail (R)); Ceratosaurus R (Tie) LV51 (Wind Tail (R))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the last tying move.
  • All will use a different move if hit by a Critical Move. Any may on any turn use its Critical Move or (including Ceratosaurus) use any move tied for highest MP remaining.
Static (optional)
Red Super Alpha Droid [2360 Exp, 250 chell; rare Advanced Workbook]
  • Suchomimus S (Defense) LV59 (Blue Tail, Tragic Sphere, Blue Swing; Water Sword (R))
  • Allosaurus S (Blitz) LV58 (Razor Wind, Wind Tackle, Wind Swing; Razor Wind (R))
    • Starts by blocking player's Critical Move; copies player's last winning move and uses a different move if hit by a Critical Move. May on any turn use any move tied for highest MP remaining. Loses to the last tying move.
    • "Heh… I shall win next time!"—loses to ties.

Alpha Fortress[]

This location is within Kalimba Desert.

Random
Red Super Alpha Droids (Super Tail/Tackle/Swing; 6MP Super weak to Critical) [250 chell]
  • Carcharodontosaurus R (Defense) LV57 (Fire Bomb (S))
    • Starts with Critical Move; beats player's last winning move. Beats the previous tying move.
  • Amargasaurus S (Attack) LV57 (Aqua Whip (P)); Lambeosaurus S (Tie) LV59 (Metal Wing (P))
    • Starts by blocking player's Critical Move; copies player's last winning move. Loses to the previous tying move.
  • Pachyrhinosaurus P (Tie) LV58 (Lightning Strike (R)); Stegosaurus R (Attack) LV58 (Mole Attack (S))
    • Starts by losing to their Critical Move; loses to player's Critical Move if not using another hint. Repeats the previous tying move.
  • Utahraptor P (Defense) LV59 (Razor Wind (R))
    • Starts with same Sign as its Hidden Move (losing to its Critical Move); copies player's last winning move. May on any turn beat any of player's moves tied for highest MP remaining. Loses to the previous tying move.
  • All will use a different move after being hit by a Critical Move. Any (except possibly Utahraptor) may on any turn use their Critical Move or (except Utahraptor) use any move tied for highest MP remaining.
  • "Hmm… I know what you're up to! How do you like this?!"—if 2 options for player, beats stronger one.
Red Supply Alpha Droids [5310 Exp, 240 chell]
Static (optional)
Red Super Alpha Droid [2360 Exp, 250 chell; uncommon Advanced Workbook]
  • Kentrosaurus R (Defense) LV59 (Spike Arrows, Earth Tackle, Earth Swing; Spike Arrows (R))
  • Suchomimus S (Defense) LV57 (Blue Tail, Tragic Sphere, Blue Swing; Water Sword (R))
    • Starts by losing to their Critical Move; either loses to player's Critical Move if not using another hint, copies player's last winning move {?}, or uses their Critical Move {?}. Uses a different move if hit by a Critical Move. Repeats the last tying move {?}.
    • "Alpha Droids are the best! The best! The best! The best!"—loses to their Critical Move.
    • "What?! I must try something else next…"—uses different move after taking a Critical.
Static (optional)
Red Super Alpha Droid [2320 Exp, 250 chell]
  • Jobaria S (Crisis) LV58 (Blue Tail, Tragic Sphere, Blue Swing; ? 4th)
  • Deltadromeus S (Blitz) LV59 (Wind Tail, Wind Tackle, Tornado Toss; Tornado Toss (P))
    • Starts by blocking player's Critical Move; either uses its Critical Move or uses any move tied for highest MP remaining. Uses a different move if hit by a Critical Move. Loses to the previous tying move.
    • "Alpha Droids are the best! The best! The best! The best!"—loses to their Critical Move.
    • "Heh heh heh… You shall not pass!"—Critical.
    • "Heh heh, let's see how this does!"—loses to player's Critical Move(?) / if 2 options, uses weaker one(?)
    • "MP is low… I must think about this."—uses highest MP move, random if tied.

Trivia[]

  • It appears as if Isisaurus (Giant Fossil), Triceratops (starter choice), Arrhinoceratops (just rare postgame), Parasaurolophus (set late postgame), Carnotaurus (starter choice), and Gojirasaurus (just rare main story) are the only regular Dinosaurs not to be used by foes in the game (at least as documented). Among EX Dinosaurs, Therizinosaurus, Megalosaurus, the featherless Deinonychus, the main anime six, Mini-King, Charonosaurus, and the Awakened Dinosaurs are unused.
  • Random Alpha Droids in Europe only use 1-star Dinosaurs, in Asia only use 2-star Dinosaurs, in North America mainly use 3-star Dinosaurs (save the 2-star Centrosaurus), in Antarctica only use 4-star Dinosaurs, in Africa use 4-star Dinosaurs in Kalimba Desert and 5-star Dinosaurs in the Alpha Fortress, and in postgame North America only use 5-star Dinosaurs in East Dust Hills and either 3- or 5-star Dinosaurs in the Secret Base.
  • Most Alpha Droids' Dinosaurs are not available on the continent they are used on, despite the story claiming the Alpha Gang to be acquiring their fossils from the dig sites they overtake.
  • The six Red Super Alpha Droids guarding access to the Super Alpha Dinosaur Mystery Fossils are the only static battles that cannot be fought immediately despite the enemy already being present, as other Alpha Droids set to be fought later (such as in Darkwood) don't appear until they can be fought. The only half-exception is the Deinonychus-using Alpha Droid in South Dust Hills, who is disguised as an explorer NPC until its battle starts.
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