Diving Press is a Normal Move Card.


Diving Press

Diving Press card (Japanese Kakushin 4th Edition)

TCG LoresEdit

+400 or +700; If a Rock Dinosaur uses this Move, it gains +700 Power instead of +400.


  • In the arcade game, a Dinosaur must win at Rock to use this Move, and needs at least 800 Technique to use it to full effect (thereby indicating those with 1000-1200 Power).
  • As seen in the Gallery below, some dinosaur attacker and target combinations may cause it to appear as if the attacker isn't even biting the target; this is due to there only being one animation cycle for the Move, and as such, not all dinosaur model combinations will match up properly.
  • In real life, it would be impossible for most dinosaurs to perform this Move owing to the bite strength needed; only some large theropods and perhaps ceratopsians would have a sufficient bite strength, though the latter would be largely incapable of the needed leap.


p · e · t Normal Moves
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash
Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang
Alpha Moves: ACT Missile · Alpha Darts · Alpha Dice · Banana Surprise · Dino Stuffer · Excited Spaghetti · Exciting Strawberry Cake · Fight! Alpha Trooper! · Happy Omelette · Happy Pudding · Hold on! Alpha Trooper! · Let's go! Alpha Trooper! · Naughty Curry and Rice · Smiling Hamburger · Softening Beam · Tie Bomb
TCG Normal Moves