Dinosaur King
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Tail Smash (Tail Smash テイルスマッシュ) is a Normal Move Card.

Statistics[]

Arcade Stats[]

Tail Smash

Tail Smash arcade card (Japanese Gekizan 2nd Edition+)

  • Names:
    • Japanese: テイルスマッシュ
    • Taiwanese: 神龍擺尾 (God Dragon Tail Swing)
  • Attribute: Normal
  • Sign: Rock
  • Compatibility Tabs: 1-2 (great), 3-6 (okay)
  • Usage Condition: You have to win at Rock to use this Move, and your Dinosaur should ideally have over 200 Technique.
  • Effect: Smack your opponent across the face with your tail twice, then swing around and smash them away with a powerful third hit!

Availability[]

Anime Stats[]

Tail Smash card

Tail Smash anime card

TCG Stats[]

Tail Slam TCG Card 1

Tail Slam TCG card (DKCG)

+600; A powerful blow from your dinosaur's tail, sure to knock your opponent flat!

Trivia[]

  • In the arcade game, a Dinosaur needs 200-500 Technique to use it to full effect, thereby indicating those with 1800-2000 Strength. Those with more Technique will actually get less effect from it.
  • It was one of the first set of 15 Normal Moves released in the arcade game.
  • This Move is called "Tail Slam" in the TCG. There are 2 versions of it, one from DKCG and one from DKDS, though other than the artwork, they are identical.
  • Tail Slam is one of only two TCG Move Cards (the other being Dino Stomp) that has italicized text in the description box (meaning it is irrelevant to gameplay), signifying that the card has no special abilities beyond its Power increase.
  • In the anime, the third swing of this Move is supposed to be too fast to dodge, the Alpha Gang being surprised when Ace ducks under it in Field of Screams; he'd previously been beaten by it when caught by surprise.
  • Although the Tail Smash Move Card is first used for Terry against Pteranodon, Terry first performs an attack similar to Tail Smash against Ceratosaurus in Alpha's Zeta Point, though without a Move Card.
  • Although Tank only really uses Tail Smash against Fukuisaurus, she repeatedly uses a swinging tail attack against opponents such as Paris, Utahraptor, and Daspletosaurus.
  • It is the only Move used by all three of the Alpha Gang's main dinosaurs, and the only Move besides Tag Team (Terry and Chomp) and Magma Blaster (Gigas and Terry) to be used by multiple main dinosaurs of any team.
  • Artwork from one of its various arcade cards is also seen on the TCG Move Card Standoff Swipe (06 4th).
  • If conducted in real life, this Move's power would be extremely lethal as its final blow has the power to send heavy dinosaurs flying (Saltasaurus, etc.) and propel them with enough force to shatter a rock (in the arcade).

Gallery[]

Navigation[]

p · e · t Normal Move Cards
Regular Moves: Atomic Bomb · Attack Boost · Attack Burst · Death Grind · Defense Boost · Defense Burst · Dino Swing · Diving Press · Elemental Power · Kamikaze Tackle · Life-Force Swap · Move Breaker · Neck Crusher · Power Drain · Stomping Hammer · Tail Smash · Technique Boost · Tie Attack · Wall Smash

Tie Trap (unreleased)

Assist Moves: Anhanguera Dive · Archaeopteryx Charm · Counterattack Recovery · Critical Block · Dromiceio Rush · Final Fury · Galli Rush · Haste · Leaellyn Cure · Light Recovery · Move Block · Quick Strike · Skydive · Struthio Rush · Stun Dash · Tag Team · Tapejara Dive · Tie Breaker · Triple Headbutt · Tupuxuara Dive · Venom Fang

"Microraptor Move Card" (unreleased)

Alpha Moves: ACT Missile · Alpha Dice · Banana Surprise · Dino Stuffer · Exciting Naporitan · Exciting Strawberry Cake · Fight! Kakutoroid! · Good Luck Omurice · Happy Pudding · Hold on! Kakutoroid! · Let's go! Kakutoroid! · Naughty Curry and Rice · Pounding! ACT Darts! · Smiling Hamburger · Soft Beam · Tie Bomb
DS Normal Moves / TCG Normal Moves
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