Each dinosaur in the Arcade Game has its own Type. Types can be thought as perks for each dinosaur. Every once in a while, the Arcade will have updates relating to this specification of a dinosaur.
The image on the right shows the introduction of a dinosaur before battle. Notice the Type Section on the top right corner.
In the Arcade Game, it can be noted that there are version changes. The following only shows the Types found on the all language versions of Dinosaur King in the world. Since Japan received much more updates than other nations' versions, they have gained newer Types.
|Attack||Higher power in Moves, and a stronger Critical Move.||No||Einiosaurus|
|Tie||Gets lower damage during a tie.||No||Lambeosaurus|
|Defense||Lower power in Moves, but has more health.||No||Dilophosaurus|
These types appeared when the 3rd update of the Arcade Game was released.
|Counter||The Dinosaur will become stronger after a loss.||No||Corythosaurus|
|Blitz||If any button is pressed at the 10 second count, then the dinosaur's strength will be boosted.||No||Deltadromeus|
|Crisis||The dinosaur will become stronger when it has low energy.||No||Altirhinus|
|Hunter||Moves become more powerful once the opponent has a weaker health level than the player's dinosaur.||No||Ampelosaurus|
|Charge||The opponent receives more damage than normal in a tie (Tie Attack can, perhaps, boost this effect).||No||Yangchuanosaurus|
|Heroic||The sign that can be beaten by the opponent's Critical Move is stronger than other moves.||No||Tarchia|
|Death||Allows the usage of Death Fire when energy is low without using its card.||Yes||Black Tyrannosaurus|
|Revival||Can be revived once if death occurred in a tie, the energy revived is the minimum amount of energy possible.||Yes||Saurolophus (Fossil Card)|
|Poison||The dinosaur has a chance to poison their opponent, taking a small chunk of their health. The poison effect will reside after three rounds. This effect will not kill the opponent, instead stopping once the opponent is at minimum health.||Yes||Super Alpha Allosaurus|
These types only available in later Japanese gameplay.
|Reform||Information losing||No||Megalosaurus(Gekizan 1st Edition)|
|Tie Defense||No||Apatosaurus(Gekizan 3rd Edition)|
|Recovery||No||Spectral Armor Brontikens|
|Lucky 7||No||DinoTector Spiny|
|Will Power||No||Dinotector Tank|
|Super||Type for all Super Dinosaurs||Yes||Super Tyrannosaurus|
|Lethal||No||Apatosaurus(Kakushin 3rd Edition)|
|Scissors-Scissors||No||DinoTector Carnotaurus(Kakushin 6th Edition)|
|Paper-Paper||No||Spectral Armor Maximus(Kakushin 6th Edition)|
|Blunder||No||Pawpawsaurus(Kakushin 3rd Edition)|
|Warning||No||Megalosaurus(Kakuhin 3rd Edition)|
|Tie Recovery||The Dinosaur will gets recovery after a tie.||No||Eocarcharia|
- Types seem to be assigned to dinosaurs in a pattern. (Tyrannosaurus - Attack, Spinosaurus - Tie, Styracosaurus - Defense, Saichania - Tie, Parasaurolophus - Defense, Carnotaurus - Attack)